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How the game works

What each rule does, with the values it ships with. Every number on these pages is a setting; the file that holds it is named at the top of each page, and /hcf reload applies a change.

HCF in one minute

Hardcore Factions is a team PvP game on a bounded map that resets every few weeks.

  1. Players form teams and claim land around a base. Inside it, nobody else can build, break or open anything.
  2. Every team has a DTR — Deaths Till Raidable — that each member's death lowers. When it runs out, the team is raidable: its land is open to pillage until its DTR regenerates. The land itself never changes hands.
  3. A death bans the player for a while (a deathban), so every fight matters. Logging out in combat leaves a villager in your place, which anybody can kill.
  4. Events — KOTH, Conquest, Kill the King, Mountains — pull teams into the open to fight for rewards and points.
  5. The map opens with SOTW (no PvP while everyone settles) and ends with EOTW (everyone raidable, a death bans until the reset).
flowchart LR
    A(["🛡️ Team protected<br/>DTR 0 or above"]) -- "a member dies" --> B{"DTR below 0?"}
    B -- no --> A
    B -- yes --> C(["⚔️ Raidable<br/>land open to pillage"])
    C -- "DTR regenerates<br/>above 0" --> A

Kitmap is the fast variant: kits from signs at spawn, usually no deathbans, killstreak rewards. The same plugin runs both — see Game modes.

The rules, system by system

Which rule wins

A few systems answer the same question — may this player build here? may they hit that one? — and the plugin settles them in a fixed order:

  • Building, from most to least specific: land claimed by a team follows that team's rules; on unclaimed land, a Mountain's region follows the Mountain's rules; the rest of the warzone follows the warzone's; beyond it is the wilderness, where anything goes.
  • Hitting: a hit is refused on a safe zone, during SOTW (unless both players typed /sotw enable), between teammates, and between allies outside an event area. A refused hit tags nobody. What a player may not hit, they may not affect either — no harmful splash potion, fishing rod pull or wind charge push.
  • Raidable: a team is raidable while its DTR is below 0, or while EOTW runs. During the Purge, enemy blocks can be used but nothing is built or broken.