settings.yml¶
Which settings players can switch for themselves, and what /cobble leaves on the ground.
How it plays: read the guide
Every example on this page is taken from the shipped settings.yml. Changes apply with /hcf reload. enabled: true at the top switches the module.
Offered settings¶
settings.yml
# Which switches players get, in menu order. Remove one to take it away: it is
# then on for everybody, whatever they had chosen.
#
# scoreboard the HCF scoreboard
# private-messages /msg both ways - the same switch as /togglepm
# tips the rotating tips of schedule.yml
# cobblestone picking up cobblestone, for mining without filling up
#
# And the scoreboard, section by section: each hides the rows of ui.yml tagged
# with its name - [team], [stats]... - so which rows belong to which is yours.
# scoreboard-team team, DTR, focus, rally
# scoreboard-stats kills, deaths, killstreak
# scoreboard-balance balance
# scoreboard-combat combat tag
# scoreboard-cooldowns ender pearl and item cooldowns (Gapple, Crapple...)
# scoreboard-class class, energy, archer tag
# scoreboard-events SOTW/EOTW, KOTH, King, Conquest
# scoreboard-timers the custom timers (/timer, /keyall)
#
# There is no sound switch: the plugin plays no sounds, so it would switch
# nothing.
offered:
- scoreboard
- private-messages
- tips
- cobblestone
- scoreboard-team
- scoreboard-stats
- scoreboard-balance
- scoreboard-combat
- scoreboard-cooldowns
- scoreboard-class
- scoreboard-events
- scoreboard-timers
The switches players get, in menu order: scoreboard, private-messages, tips, cobblestone, and one per section of the scoreboard — scoreboard-team, scoreboard-stats, scoreboard-balance, scoreboard-combat, scoreboard-cooldowns, scoreboard-class, scoreboard-events, scoreboard-timers — each hiding the rows of ui.yml tagged with its section ([team]...). Removing one takes it away — it is then on for everybody.
Cobblestone¶
settings.yml
cobblestone:
# What the cobblestone switch leaves on the ground.
materials:
- COBBLESTONE
- COBBLED_DEEPSLATE
materials: what the cobblestone switch leaves on the ground.
The whole shipped file¶
settings.yml
# ---------------------------------------------------------------------------
# settings.yml - what players can switch off for themselves
#
# /settings opens a menu; /settings <setting> [on|off] and /settings list do the
# same by typing; /cobble is the classic shortcut for the cobblestone switch.
# Choices are stored, so they survive restarts. /hcf reload applies changes.
#
# Lines "# --8<-- [start:...]" and "# --8<-- [end:...]" mark the parts the online
# documentation quotes from this file. They are comments and change nothing.
# ---------------------------------------------------------------------------
enabled: true
# Which switches players get, in menu order. Remove one to take it away: it is
# then on for everybody, whatever they had chosen.
#
# scoreboard the HCF scoreboard
# private-messages /msg both ways - the same switch as /togglepm
# tips the rotating tips of schedule.yml
# cobblestone picking up cobblestone, for mining without filling up
#
# And the scoreboard, section by section: each hides the rows of ui.yml tagged
# with its name - [team], [stats]... - so which rows belong to which is yours.
# scoreboard-team team, DTR, focus, rally
# scoreboard-stats kills, deaths, killstreak
# scoreboard-balance balance
# scoreboard-combat combat tag
# scoreboard-cooldowns ender pearl and item cooldowns (Gapple, Crapple...)
# scoreboard-class class, energy, archer tag
# scoreboard-events SOTW/EOTW, KOTH, King, Conquest
# scoreboard-timers the custom timers (/timer, /keyall)
#
# There is no sound switch: the plugin plays no sounds, so it would switch
# nothing.
offered:
- scoreboard
- private-messages
- tips
- cobblestone
- scoreboard-team
- scoreboard-stats
- scoreboard-balance
- scoreboard-combat
- scoreboard-cooldowns
- scoreboard-class
- scoreboard-events
- scoreboard-timers
cobblestone:
# What the cobblestone switch leaves on the ground.
materials:
- COBBLESTONE
- COBBLED_DEEPSLATE