<argument> is required, [argument] optional, a|b one of the listed words. Permission is the node needed, or everyone; see Permissions for defaults. Durations are typed 90 (seconds), 45s, 30m, 2h, 1d, or combined like 1h30m, wherever this page says duration.
While the plugin is still loading its data at startup, the commands that touch that data answer that it is loading (Installation).
Aliases /f, /faction. /team or /team help lists every subcommand you are allowed to use. Shortcuts, as shipped (teams.yml, shortcuts): /hq, /base, /stuck and /fc stand for /team hq, base, stuck and chat; and /team i, h/home, sh, d, w, m, k, s for info, hq, sethq, deposit, withdraw, map, kick, settings.
The role column is the default minimum role in the player's team, set under required-roles in teams.yml and claims.yml — and by each team for itself in /team settings. Ranks: leader, co-leader, officer, member.
Subcommand
Aliases
Does
Role
create <name>
Found a team
—
disband
Disband your team
leader
rename <name>
Rename your team
leader
invite <player>
inv
Invite a player
officer
uninvite <player>
revoke
Withdraw an invitation
officer
join <team>
Accept an invitation, or join an open team (a closed team takes nobody)
—
leave
quit
Leave your team
—
kick <player>
Remove a member
co-leader
promote <player>
Member → officer → co-leader, never to your own rank
leader
demote <player>
Co-leader → officer → member
leader
transfer <player>
setleader, leader
Hand over leadership
leader
settings
options
The team's window, set up with no command: name, description, Discord link, who may join (closed, invitation, open), each rank's permissions, members, invitations, claim lock, HQ and base
every member; each button its own rank
info [team]
who, show
A team's details
—
list [limit]
top
Teams ranked by points (up to 100 lines)
—
chat [public\|team\|ally]
c
Pick a chat channel; no argument cycles through them
—
ally <team>
Offer an alliance, or accept one offered
leader
unally <team>
Break an alliance
leader
focus <player\|team> / unfocus <player\|team>
Mark or clear a target for your team
officer
rally / unrally
Set or clear a rally point where you stand
officer
dtr [team]
A team's DTR
—
claim
Get the claiming wand: left-click a corner, right-click the other, sneak + left-click to claim, drop to give up
co-leader
unclaim
Release the claim you stand in — all of it — refunding part of its price
leader
unclaimall
Release all your land
leader
here
claiminfo
Who owns the land you stand on, and the claim's size and corners
—
map
Territory around you
—
sethq / setbase
Set the HQ or the second base where you stand
co-leader
hq / base
Go there, after a countdown (10 s)
—
stuck
Get out of land you cannot leave, after a countdown (60 s)
—
map [pillars\|chat]
Mark the claims around you with columns in the world, or draw the grid in the chat
everyone
lockclaim
lock
Close your land to non-members until SOTW ends (SOTW only)
co-leader
deposit <amount\|all>
Money from you to the team bank; all: everything you have
member
withdraw <amount\|all>
Money from the team bank to you; all: the whole bank, as much as your balance can hold
Change a player's membership or role, online or not. A kicked leader is succeeded by a co-leader, otherwise by a member; kicking the last member disbands the team
Set or add to (negative: take from) a team's points
hcfcore.team.admin
resetkoth
Reset every team's counted KOTH captures
hcfcore.team.admin
setdtr <team> <value>
Set a team's DTR
hcfcore.team.admin
setregen <team> <seconds>
Set how long until a team's DTR starts regenerating
hcfcore.team.admin
Looking for a team: /lff [note] (aliases /lookingforfaction, /lookingforteam) tells everybody a player with no team wants one, with a few words of their own — once every 5 minutes (teams.yml, lff). Everyone may use it.
Edit the weekly schedule: the event then starts by itself every such day
hcfcore.events.admin
/events start <id> · stop <id>
Open or end any event — KOTH, Citadel, Conquest, Kill the King, DTC, Last Break, Slide, Totem
hcfcore.events.admin
/events create <type> <id>
A new event where you stand — koth, citadel, ktk, conquest, dtc, lastbreak, slide, totem, minitotem — copied from the shipped example, its territory claimed
hcfcore.events.admin
/events info <id>
What the event has and lacks — territory, zone(s), block, schedule — with the command for each
hcfcore.events.admin
/events claim <id>
The claiming wand, drawing the event's territory (its server team is made if needed)
hcfcore.events.admin
/events unclaim <id> [all]
Release the claim of its territory you stand in, or all of it
hcfcore.events.admin
/events setzone <id> [zone]
The claiming wand, drawing its zone — a Conquest's named zone, a new name adding one
hcfcore.events.admin
/events delzone <id> <zone>
Delete one of a Conquest's zones
hcfcore.events.admin
/events setblock <id>
DTC/Last Break: the core; Totem: the column, built of bedrock — on the block you look at
hcfcore.events.admin
/events delete <id>
Delete any event, and release its territory
hcfcore.events.admin
/resourcenode
/node, /mountain
When each Mountain refills
everyone
/resourcenode refill <id>
Refill one now
hcfcore.resourcenode.admin
/resourcenode claim <id>
Draw a Mountain's land with the claiming wand, making its server team
hcfcore.resourcenode.admin
/sotw
SOTW status
everyone
/sotw enable
Fight during SOTW, against others who did the same, for the rest of it
Start or stop a countdown shown on every scoreboard. The name keyall belongs to /keyall and is refused
hcfcore.schedule.admin
/keyall [countdown]
Run the key-all commands for everybody online, now or after a countdown (a duration)
hcfcore.schedule.admin
A new id for /events create (or an id typed to any setup command) must be 2 to 32 characters of lowercase letters, digits, _ and - — a dot is refused, since it is a path separator to the configuration file the command writes; the id is lower-cased for you. See Capture events.
End a player's cooldowns — from the console too. [what]: all (the default), abilities, global (the shared ability one), pearl, items, or one ability's or one item cooldown's id
Flying or walking speed; 1 is the game's own, 10 the fastest
hcfcore.general.speed
/hat
Wear the held item
hcfcore.general.hat
/suicide
Die — a normal death: deathban, DTR, stats
hcfcore.general.suicide
/extinguish [player]
/ext
Put out a fire
hcfcore.general.extinguish
/workbench · /anvil
/wb, /craft
A crafting table or an anvil, anywhere
hcfcore.general.workbench, hcfcore.general.anvil
/enderchest [player]
/ec, /echest
Your ender chest, or a player's — live, changes included
hcfcore.general.enderchest
/i <item> [amount]
/giveitem
Give yourself an item; a full stack without an amount. Not /item: that is the game's own, left as it is
hcfcore.general.item
/tphere <player>
/s
Bring a player to you
hcfcore.general.tphere
/tppos <x> <y> <z> [world]
Teleport to coordinates
hcfcore.general.tppos
/gmc · /gms · /gma · /gmsp[player]
Creative, survival, adventure, spectator
hcfcore.general.admin
/day · /night[world]
Time
hcfcore.general.time
/sun · /rain[world]
Weather
hcfcore.general.weather
general.yml's enabled: false turns off every command in this table except /settings and /cobble — they then answer that they are disabled — for servers whose essentials plugin already provides them. private-messages: false turns off the four private-message commands alone, and spawn.enabled: false/spawn alone.