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elevators.yml

Elevator signs: a sign reading [Elevator] over Up or Down takes whoever right-clicks it to the next floor that way.

How it plays: Territory — Elevators

Every example on this page is taken from the shipped elevators.yml. Changes apply with /hcf reload.

elevators.yml
enabled: true

# What the first line must say, and the two words of the second line - case
# does not matter. A sign written before a change keeps working: the way it goes
# is kept with it.
header: "[Elevator]"
up-word: "Up"
down-word: "Down"

# How far a sign looks for the next floor, in blocks. 0: the whole column.
max-distance: 0

# The wait between two rides, per player.
cooldown-seconds: 1

# Only on your own team's land. Off: wherever the sign may be used.
own-territory-only: false

# Refused while in combat.
blocked-in-combat: false
Key As shipped What it does
enabled true Elevator signs at all: off, signs already written do nothing
header [Elevator] What a sign's first line must say; case does not matter
up-word · down-word Up · Down The second line of a sign going up, or down
max-distance 0 How far a sign looks for the next floor, in blocks; 0 for the whole column
cooldown-seconds 1 The wait between two rides, per player
own-territory-only false Only on the rider's team's land
blocked-in-combat false Refused while combat-tagged

How a finished sign reads — its colours — is in lang/en.yml under elevator.sign, with the messages under elevator.

The whole shipped file

View it on GitHub.

elevators.yml
# ---------------------------------------------------------------------------
# elevators.yml - elevator signs
#
# Write a sign:              [Elevator]
#                            Up          (or Down)
# and right-click it: you are taken to the next floor that way, straight up or
# down the sign's column. A floor is a firm block with two free blocks above it -
# no lava, no fire, no water. Signs are written wherever the claims let their
# writer build; using one is refused where the claims refuse touching a block -
# an enemy's land, unless it is raidable.
#
# /hcf reload applies changes.
# ---------------------------------------------------------------------------

enabled: true

# What the first line must say, and the two words of the second line - case
# does not matter. A sign written before a change keeps working: the way it goes
# is kept with it.
header: "[Elevator]"
up-word: "Up"
down-word: "Down"

# How far a sign looks for the next floor, in blocks. 0: the whole column.
max-distance: 0

# The wait between two rides, per player.
cooldown-seconds: 1

# Only on your own team's land. Off: wherever the sign may be used.
own-territory-only: false

# Refused while in combat.
blocked-in-combat: false