elevators.yml¶
Elevator signs: a sign reading [Elevator] over Up or Down takes whoever right-clicks it to the next floor that way.
How it plays: Territory — Elevators
Every example on this page is taken from the shipped elevators.yml. Changes apply with /hcf reload.
elevators.yml
enabled: true
# What the first line must say, and the two words of the second line - case
# does not matter. A sign written before a change keeps working: the way it goes
# is kept with it.
header: "[Elevator]"
up-word: "Up"
down-word: "Down"
# How far a sign looks for the next floor, in blocks. 0: the whole column.
max-distance: 0
# The wait between two rides, per player.
cooldown-seconds: 1
# Only on your own team's land. Off: wherever the sign may be used.
own-territory-only: false
# Refused while in combat.
blocked-in-combat: false
| Key | As shipped | What it does |
|---|---|---|
enabled |
true |
Elevator signs at all: off, signs already written do nothing |
header |
[Elevator] |
What a sign's first line must say; case does not matter |
up-word · down-word |
Up · Down |
The second line of a sign going up, or down |
max-distance |
0 |
How far a sign looks for the next floor, in blocks; 0 for the whole column |
cooldown-seconds |
1 |
The wait between two rides, per player |
own-territory-only |
false |
Only on the rider's team's land |
blocked-in-combat |
false |
Refused while combat-tagged |
How a finished sign reads — its colours — is in lang/en.yml under elevator.sign, with the messages under elevator.
The whole shipped file¶
elevators.yml
# ---------------------------------------------------------------------------
# elevators.yml - elevator signs
#
# Write a sign: [Elevator]
# Up (or Down)
# and right-click it: you are taken to the next floor that way, straight up or
# down the sign's column. A floor is a firm block with two free blocks above it -
# no lava, no fire, no water. Signs are written wherever the claims let their
# writer build; using one is refused where the claims refuse touching a block -
# an enemy's land, unless it is raidable.
#
# /hcf reload applies changes.
# ---------------------------------------------------------------------------
enabled: true
# What the first line must say, and the two words of the second line - case
# does not matter. A sign written before a change keeps working: the way it goes
# is kept with it.
header: "[Elevator]"
up-word: "Up"
down-word: "Down"
# How far a sign looks for the next floor, in blocks. 0: the whole column.
max-distance: 0
# The wait between two rides, per player.
cooldown-seconds: 1
# Only on your own team's land. Off: wherever the sign may be used.
own-territory-only: false
# Refused while in combat.
blocked-in-combat: false