ui.yml¶
The scoreboard and the tab list.
How it plays: read the guide
Every example on this page is taken from the shipped ui.yml. Changes apply with /hcf reload, which rebuilds every board. Every placeholder is in Placeholders.
Scoreboard¶
scoreboard:
enabled: true
# How often the board is redrawn, in ticks. 20 is once a second, which is as
# fine as any countdown on it needs; lowering it costs a redraw per player per
# tick for no visible gain.
update-ticks: 20
# Written in small capitals when theme.yml says so (small-caps-titles).
title: "{primary}&lHCF"
# The rows, top to bottom. A scoreboard shows at most 15; anything past that is
# never drawn, and you are told so in the console.
#
# A row whose placeholders all come out empty is DROPPED rather than left blank.
# That is how a conditional row works: %combat_line% is nothing while you are
# not in combat, so the row simply is not there. It is also why a server that
# does not run a module needs no edits here - its placeholders are just empty.
#
# Placeholders:
# %player% your name %online% players online
# %world% world you are in %ping% your ping
# %team% your team, or "None" %territory% team owning your chunk
# %dtr% your team's DTR %dtr_coloured% the same, coloured,
# with a marker when raidable
# %dtr_max% your team's maximum DTR, which grows with its size
# %kills% %deaths% %kdr% %killstreak% %playtime%
# %balance% your balance, formatted
# %focus_line% who your team is focusing (online players first, then teams)
# %rally_line% your team's rally point, while it lasts
# %combat% combat tag left %combat_line% a whole ready-made row
# %pearl% ender pearl cooldown %pearl_line% a whole ready-made row
# %cooldown_<id>% %cooldown_<id>_line% an item cooldown of pvp.yml
# (item-cooldowns), by its id: %cooldown_notch-apple_line%
# %deathban% %deathban_line% always empty: a deathbanned player is not online to
# read a board. Kept so a file that lists them still renders.
# %phase_line% SOTW/EOTW row, empty when neither runs
# %event_line% the running KOTH/Citadel closest to being captured
# %king_line% the King and their time left, during Kill the King
# %king_location_line% where the King is, during Kill the King
# %conquest_line% the running Conquest's leader and points
# %conquest_zone_1% to %conquest_zone_4% each Conquest zone's countdown
# %dtc_line% the running DTC: common health, or PER_TEAM's leader
# %dtc_team_line% your own team's breaks in the running DTC, empty otherwise
# %last_break_line% the running Last Break's common health
# %slide_line% the running Slide's leader and points
# %totem_line% the running Totem: the team on its way, and how many blocks
# %slide_top_1% to %slide_top_3% the Slide's live top 3 teams
# %timer_1% %timer_2% %timer_3% the custom timers (/timer, /keyall), the
# one ending soonest first - each a whole ready-made row
# %class_line% your class, or the class warming up and its time left
# %class_energy_line% your class's energy, for a class that has some (Bard)
# %archer_tag_line% how long you stay archer-tagged
# %class% your class's name, empty in none
#
# The *_line placeholders are whole rows from lang/en.yml, so the wording is
# translated in one place rather than written twice here.
#
# A row starting with a tag - [team], [stats], [balance], [combat],
# [cooldowns], [class], [events], [timers] - belongs to that section of the
# scoreboard, which each player may hide in /settings (settings.yml,
# "scoreboard-<section>"). Tag a row as you like; an untagged row always shows.
lines:
- "{dark}▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪"
- "[team]{primary}Team {dark}{bullet} {secondary}%team%"
- "[team]{primary}DTR {dark}{bullet} %dtr_coloured%"
- "[stats]{primary}Kills {dark}{bullet} {secondary}%kills%"
- "[stats]{primary}Streak {dark}{bullet} {secondary}%killstreak%"
- "[balance]{primary}Balance {dark}{bullet} {success}%balance%"
- "[team]%focus_line%"
- "[team]%rally_line%"
- "[combat]%combat_line%"
- "[cooldowns]%pearl_line%"
- "[cooldowns]%cooldown_notch-apple_line%"
- "[cooldowns]%cooldown_golden-apple_line%"
- "[cooldowns]%cooldown_chorus-fruit_line%"
- "[cooldowns]%cooldown_totem_line%"
- "[class]%class_line%"
- "[class]%class_energy_line%"
- "[class]%archer_tag_line%"
- "[events]%phase_line%"
- "[events]%event_line%"
- "[events]%king_line%"
- "[events]%king_location_line%"
- "[events]%conquest_line%"
- "[events]%conquest_zone_1%"
- "[events]%conquest_zone_2%"
- "[events]%conquest_zone_3%"
- "[events]%conquest_zone_4%"
- "[events]%dtc_line%"
- "[events]%dtc_team_line%"
- "[events]%last_break_line%"
- "[events]%slide_line%"
- "[events]%slide_top_1%"
- "[events]%slide_top_2%"
- "[events]%slide_top_3%"
- "[events]%totem_line%"
- "[timers]%timer_1%"
- "[timers]%timer_2%"
- "[timers]%timer_3%"
- "{dark}▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪"
- "{muted}play.yourserver.net"
| Key | As shipped | What it does |
|---|---|---|
enabled |
true |
The scoreboard |
update-ticks |
20 |
How often it is redrawn; 20 is once a second |
title |
&c&lHCF |
Its title |
lines |
see below | The rows, top to bottom |
The rows. A row whose placeholders all come out empty is dropped, so the conditional rows — combat, cooldowns, events, class, timers — appear only when they have something to say. At most 15 are shown.
Sections. A row starting with a tag belongs to a section of the board, which each player may hide in /settings: [team], [stats], [balance], [combat], [cooldowns], [class], [events], [timers] — the setting scoreboard-<section> of settings.yml. Which rows carry which tag is yours; an untagged row always shows, and so does one whose tag has no setting.
# The rows, top to bottom. A scoreboard shows at most 15; anything past that is
# never drawn, and you are told so in the console.
#
# A row whose placeholders all come out empty is DROPPED rather than left blank.
# That is how a conditional row works: %combat_line% is nothing while you are
# not in combat, so the row simply is not there. It is also why a server that
# does not run a module needs no edits here - its placeholders are just empty.
#
# Placeholders:
# %player% your name %online% players online
# %world% world you are in %ping% your ping
# %team% your team, or "None" %territory% team owning your chunk
# %dtr% your team's DTR %dtr_coloured% the same, coloured,
# with a marker when raidable
# %dtr_max% your team's maximum DTR, which grows with its size
# %kills% %deaths% %kdr% %killstreak% %playtime%
# %balance% your balance, formatted
# %focus_line% who your team is focusing (online players first, then teams)
# %rally_line% your team's rally point, while it lasts
# %combat% combat tag left %combat_line% a whole ready-made row
# %pearl% ender pearl cooldown %pearl_line% a whole ready-made row
# %cooldown_<id>% %cooldown_<id>_line% an item cooldown of pvp.yml
# (item-cooldowns), by its id: %cooldown_notch-apple_line%
# %deathban% %deathban_line% always empty: a deathbanned player is not online to
# read a board. Kept so a file that lists them still renders.
# %phase_line% SOTW/EOTW row, empty when neither runs
# %event_line% the running KOTH/Citadel closest to being captured
# %king_line% the King and their time left, during Kill the King
# %king_location_line% where the King is, during Kill the King
# %conquest_line% the running Conquest's leader and points
# %conquest_zone_1% to %conquest_zone_4% each Conquest zone's countdown
# %dtc_line% the running DTC: common health, or PER_TEAM's leader
# %dtc_team_line% your own team's breaks in the running DTC, empty otherwise
# %last_break_line% the running Last Break's common health
# %slide_line% the running Slide's leader and points
# %totem_line% the running Totem: the team on its way, and how many blocks
# %slide_top_1% to %slide_top_3% the Slide's live top 3 teams
# %timer_1% %timer_2% %timer_3% the custom timers (/timer, /keyall), the
# one ending soonest first - each a whole ready-made row
# %class_line% your class, or the class warming up and its time left
# %class_energy_line% your class's energy, for a class that has some (Bard)
# %archer_tag_line% how long you stay archer-tagged
# %class% your class's name, empty in none
#
# The *_line placeholders are whole rows from lang/en.yml, so the wording is
# translated in one place rather than written twice here.
#
# A row starting with a tag - [team], [stats], [balance], [combat],
# [cooldowns], [class], [events], [timers] - belongs to that section of the
# scoreboard, which each player may hide in /settings (settings.yml,
# "scoreboard-<section>"). Tag a row as you like; an untagged row always shows.
lines:
- "{dark}▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪"
- "[team]{primary}Team {dark}{bullet} {secondary}%team%"
- "[team]{primary}DTR {dark}{bullet} %dtr_coloured%"
- "[stats]{primary}Kills {dark}{bullet} {secondary}%kills%"
- "[stats]{primary}Streak {dark}{bullet} {secondary}%killstreak%"
- "[balance]{primary}Balance {dark}{bullet} {success}%balance%"
- "[team]%focus_line%"
- "[team]%rally_line%"
- "[combat]%combat_line%"
- "[cooldowns]%pearl_line%"
- "[cooldowns]%cooldown_notch-apple_line%"
- "[cooldowns]%cooldown_golden-apple_line%"
- "[cooldowns]%cooldown_chorus-fruit_line%"
- "[cooldowns]%cooldown_totem_line%"
- "[class]%class_line%"
- "[class]%class_energy_line%"
- "[class]%archer_tag_line%"
- "[events]%phase_line%"
- "[events]%event_line%"
- "[events]%king_line%"
- "[events]%king_location_line%"
- "[events]%conquest_line%"
- "[events]%conquest_zone_1%"
- "[events]%conquest_zone_2%"
- "[events]%conquest_zone_3%"
- "[events]%conquest_zone_4%"
- "[events]%dtc_line%"
- "[events]%dtc_team_line%"
- "[events]%last_break_line%"
- "[events]%slide_line%"
- "[events]%slide_top_1%"
- "[events]%slide_top_2%"
- "[events]%slide_top_3%"
- "[events]%totem_line%"
- "[timers]%timer_1%"
- "[timers]%timer_2%"
- "[timers]%timer_3%"
- "{dark}▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪"
- "{muted}play.yourserver.net"
Tab list¶
How it plays: the two styles
| Key | As shipped | What it does |
|---|---|---|
enabled |
true |
The tab list; false leaves the game's own |
style |
auto |
hcf the grid, classic the player list, auto the grid on HCF and the list on a kitmap (config.yml, kitmap-mode) |
update-ticks |
20 |
How often it is redrawn; only what changed is sent |
The HCF grid¶
Nothing to install: the plugin sends the server's own tab list packets — see Integrations. On a Minecraft version whose packets it does not know, hcf shows the classic list and the console says why.
hcf:
header:
- ""
- "{primary}&lHCF"
- ""
footer:
- ""
- "{muted}play.yourserver.net"
- ""
# The connection bars every cell shows, in milliseconds: 0 is full bars,
# below 0 is none.
latency: 0
# The default head - of every cell without a [head:...] of its own: the
# "value" and "signature" of a Mojang texture, as mineskin.org gives them.
# As shipped, a plain dark grey square (mineskin.org, "soju-tab-gray8").
# Empty: the game's default head, the same one in every cell.
skin:
texture: "ewogICJ0aW1lc3RhbXAiIDogMTYyMTcwNTk1MDY4MCwKICAicHJvZmlsZUlkIiA6ICJjZGM5MzQ0NDAzODM0ZDdkYmRmOWUyMmVjZmM5MzBiZiIsCiAgInByb2ZpbGVOYW1lIiA6ICJSYXdMb2JzdGVycyIsCiAgInNpZ25hdHVyZVJlcXVpcmVkIiA6IHRydWUsCiAgInRleHR1cmVzIiA6IHsKICAgICJTS0lOIiA6IHsKICAgICAgInVybCIgOiAiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS80ZDk5NDhkODUyNWQyNzU4YWY1YzFiNmJhMzIyZmZiMzgzM2Q5Nzk3NDUwMGQ0YTZhYTliZjkxODU4MjNlOGVjIgogICAgfQogIH0KfQ=="
signature: "IoKU9gDR+OW5f4AKhJyU6v16kCr4Efu0+s4SRAUaFtcccSKVxjg8TKW35MbOFkOsEagzXgiRcxDFV3E5k7GEaSqVl/YxiWkJ3oxts+hcz5zKsLyOfb6uvefSfAkCLPdQOGS/XYU2jZCLsmxynUG33B7suf/uEsRobNoKbdYDAvqDiKYMkmLK8qJTMoQgQJqRTf31wJShTNLFcFkTr/NdfsPQQhRl9Ayf8VtbClEVEpxZRtgO2LwJtrIgRQezS6Ie4GHD5hBpgLe678UQHvcSnMZqurI0QU4afH4J4Frmv0LW9DTF3KaxEsHf5eQLNelUZ+ywY81Xjb8JBAf+HdmRuVRGd5Gjt13OYecItODhLcWsmh0f9PJZR7EwFdk/nBeCkAwgGXg9SgIt+S8GGbDfQqvrgBCHWvl/iGjSl2wIPRyUpjDHJ3p4+k5HMqTRVA6JY6rNutj+tpEGuVh2hvRLgzXdsEs67diJ3Bvdxi2mam3dtCR/BIxzG5lg8P1S5tiIIEnuiynjwPmprylSjU61L0BZj+o0xlIT3jEqLGZUlZq/8vZuydLDGSLO0Ims78HwlYo08n18lfSeMG7zpN3RSv7VkAf5mGus+IPeInzWFkZ6XDI0fzaYDeHj12o6AxmQxB9U6uCjVi/JAYffAByFc8+oD1+tBCjpfV257efV4Wk="
# The columns, left to right, twenty cells each, top to bottom. A cell whose
# placeholders all come out empty is left blank, so the grid never shifts.
#
# Every scoreboard placeholder works here, and these besides:
# %prefix% %suffix% your LuckPerms prefix and suffix
# %x% %y% %z% where you are %direction% N, NE, E...
# %location% the claim you stand in, or the wilderness
# %team_name_line% your team's name, or how to make one
# %members_online% %members_total% %team_balance% %team_points% %team_leader%
# %members_title% the members heading, only with a team
# %member_1% to %member_20% your team's members, online first
# %top_team_1% to %top_team_10% the teams with most points
# %no_event_line% a row saying nothing runs, when nothing does
# The wording of the ready-made rows is in lang/en.yml, under ui.tab.
#
# A cell may start with the head it shows:
# [head:self] your own head
# [head:member:3] the head of %member_3%
# [head:top:1] the head of %top_team_1%'s leader
# [head:MHF_Chest] any Minecraft account's skin, by name - the MHF_
# accounts are the classic icons: MHF_Chest, MHF_Question,
# MHF_Exclamation, MHF_ArrowRight, MHF_Present1, MHF_TNT...
# [head:mineskin:<id>] a skin of mineskin.org, by the id of its page - or the
# page's link itself: [head:https://mineskin.org/skins/<id>]
# Heads are asked of Mojang once and remembered; until then, and in a cell
# that is blank, the default head shows.
column-1:
- ""
- "[head:self]{primary}&lPlayer Info"
- "{text}Kills {dark}{bullet} {secondary}%kills%"
- "{text}Deaths {dark}{bullet} {secondary}%deaths%"
- "{text}K/D {dark}{bullet} {secondary}%kdr%"
- "{text}Streak {dark}{bullet} {secondary}%killstreak%"
- "{text}Balance {dark}{bullet} {success}%balance%"
- ""
- "[head:MHF_ArrowRight]{primary}&lLocation"
- "%location%"
- "{secondary}%x%{muted}, {secondary}%z% {muted}(%direction%)"
- ""
- "%combat_line%"
- "%pearl_line%"
- "%class_line%"
- "%class_energy_line%"
column-2:
- ""
- "[head:MHF_Chest]{primary}&lTeam"
- "%team_name_line%"
- "{text}DTR {dark}{bullet} %dtr_coloured%"
- "{text}Online {dark}{bullet} {secondary}%members_online%{muted}/{secondary}%members_total%"
- "{text}Balance {dark}{bullet} {success}%team_balance%"
- "{text}Points {dark}{bullet} {secondary}%team_points%"
- ""
- "[head:MHF_Villager]%members_title%"
- "[head:member:1]%member_1%"
- "[head:member:2]%member_2%"
- "[head:member:3]%member_3%"
- "[head:member:4]%member_4%"
- "[head:member:5]%member_5%"
- "[head:member:6]%member_6%"
- "[head:member:7]%member_7%"
- "[head:member:8]%member_8%"
- "[head:member:9]%member_9%"
- "[head:member:10]%member_10%"
- "[head:member:11]%member_11%"
column-3:
- ""
- "[head:MHF_Question]{primary}&lServer"
- "{text}Online {dark}{bullet} {secondary}%online%"
- "{text}Ping {dark}{bullet} {secondary}%ping%ms"
- ""
- "[head:MHF_Exclamation]{primary}&lEvents"
- "%no_event_line%"
- "%phase_line%"
- "%event_line%"
- "%king_line%"
- "%conquest_line%"
- "%dtc_line%"
- "%last_break_line%"
- "%slide_line%"
- "%totem_line%"
- "%timer_1%"
- "%timer_2%"
- "%timer_3%"
column-4:
- ""
- "[head:MHF_Present1]{primary}&lTop Teams"
- "%top_team_1%"
- "%top_team_2%"
- "%top_team_3%"
- "%top_team_4%"
- "%top_team_5%"
- "%top_team_6%"
- "%top_team_7%"
- "%top_team_8%"
- "%top_team_9%"
- "%top_team_10%"
| Key | As shipped | What it does |
|---|---|---|
header, footer |
lines | Above and below the grid |
latency |
0 |
The connection bars every cell shows, in milliseconds: 0 full bars, below 0 none |
skin.texture, skin.signature |
a dark grey square | The default head, of every cell without a head of its own, as mineskin.org gives it — the game shows only a skin Mojang signed. As shipped, a plain dark grey square (mineskin.org, "soju-tab-gray8"); empty for the game's own default head, the same one in every cell |
column-1 … column-4 |
see above | Twenty cells each, top to bottom. An empty line is a blank cell; so is a cell whose placeholders are all empty — the grid never shifts. A longer column is cut at twenty, and the console says so |
Heads. A cell may start with the head it shows:
| Tag | Head |
|---|---|
[head:self] |
The viewer's own |
[head:member:3] |
The member of %member_3% |
[head:top:1] |
The leader of %top_team_1% |
[head:MHF_Chest] |
Any Minecraft account's skin, by name. The MHF_ accounts are the classic icons: MHF_Chest, MHF_Question, MHF_Exclamation, MHF_ArrowRight, MHF_Present1, MHF_TNT… |
[head:mineskin:<id>] |
A skin of mineskin.org, by the 32-character id of its page — or the page's link itself, [head:https://mineskin.org/skins/<id>]. Any image made into a skin there, signed |
The Theme Builder lists every head of the grid but the members': type a name or paste a mineskin.org link there. An online player's head is theirs at once; any other is asked of Mojang — or mineskin.org — once, off the main thread, and remembered until the server stops — the default head shows meanwhile, and in a blank cell. An account that does not exist is reported once in the console.
The classic list¶
classic:
header:
- ""
- "{primary}&lKITMAP"
- "{muted}Online {dark}{bullet} {secondary}%online%"
- ""
footer:
- ""
- "{muted}play.yourserver.net"
- ""
# How each player is written in the list. These are that player's own:
# %prefix% %suffix% their LuckPerms prefix and suffix (empty without it)
# %player% their name
# %team% their team's name, empty without one
# %team_tag% their team as a tag, from lang/en.yml (ui.tab.team-tag)
# %kills% %ping%
name: "%prefix%{secondary}%player%%suffix%"
# rank the weight of their LuckPerms primary group, heaviest first
# kills most kills first
# name alphabetical, the game's own order
sort: rank
| Key | As shipped | What it does |
|---|---|---|
header, footer |
lines | Above and below the list |
name |
%prefix%{secondary}%player%%suffix% |
How each player is written: %prefix% %suffix% (LuckPerms), %player%, %team%, %team_tag%, %kills%, %ping% — that player's own |
sort |
rank |
rank: the weight of their LuckPerms primary group, heaviest first; kills: most first; name: alphabetical. Names break ties |
The words of the ready-made rows — the wilderness, a member, a top team, the team tag, the eight directions — are in lang/en.yml under ui.tab.
Leaderboard window¶
# /leaderboard with no argument opens a window: one item per board - kills,
# deaths, K/D, best killstreak, playtime, and the teams' kills and points - each
# listing its top in its lines. /leaderboard <board> still lists one in the chat.
leaderboard-menu:
# false: /leaderboard with no argument lists the kills in the chat.
enabled: true
# How many places each board shows.
rows: 10
# Each board's item.
icons:
kills: DIAMOND_SWORD
deaths: SKELETON_SKULL
kdr: IRON_SWORD
killstreak: BLAZE_POWDER
playtime: CLOCK
team-kills: RED_BANNER
team-points: GOLD_INGOT
| Key | As shipped | What it does |
|---|---|---|
enabled |
true |
/leaderboard with no argument opens the window; false lists the kills in the chat |
rows |
10 |
How many places each board shows, 1 to 25 |
icons.<board> |
one each | The item of each board: kills, deaths, kdr, killstreak, playtime, team-kills, team-points |
The whole shipped file¶
# ---------------------------------------------------------------------------
# ui.yml - the scoreboard and tab list
#
# /hcf reload rebuilds every board at once.
#
# Lines "# --8<-- [start:...]" and "# --8<-- [end:...]" mark the parts the online
# documentation quotes from this file. They are comments and change nothing.
# ---------------------------------------------------------------------------
scoreboard:
enabled: true
# How often the board is redrawn, in ticks. 20 is once a second, which is as
# fine as any countdown on it needs; lowering it costs a redraw per player per
# tick for no visible gain.
update-ticks: 20
# Written in small capitals when theme.yml says so (small-caps-titles).
title: "{primary}&lHCF"
# The rows, top to bottom. A scoreboard shows at most 15; anything past that is
# never drawn, and you are told so in the console.
#
# A row whose placeholders all come out empty is DROPPED rather than left blank.
# That is how a conditional row works: %combat_line% is nothing while you are
# not in combat, so the row simply is not there. It is also why a server that
# does not run a module needs no edits here - its placeholders are just empty.
#
# Placeholders:
# %player% your name %online% players online
# %world% world you are in %ping% your ping
# %team% your team, or "None" %territory% team owning your chunk
# %dtr% your team's DTR %dtr_coloured% the same, coloured,
# with a marker when raidable
# %dtr_max% your team's maximum DTR, which grows with its size
# %kills% %deaths% %kdr% %killstreak% %playtime%
# %balance% your balance, formatted
# %focus_line% who your team is focusing (online players first, then teams)
# %rally_line% your team's rally point, while it lasts
# %combat% combat tag left %combat_line% a whole ready-made row
# %pearl% ender pearl cooldown %pearl_line% a whole ready-made row
# %cooldown_<id>% %cooldown_<id>_line% an item cooldown of pvp.yml
# (item-cooldowns), by its id: %cooldown_notch-apple_line%
# %deathban% %deathban_line% always empty: a deathbanned player is not online to
# read a board. Kept so a file that lists them still renders.
# %phase_line% SOTW/EOTW row, empty when neither runs
# %event_line% the running KOTH/Citadel closest to being captured
# %king_line% the King and their time left, during Kill the King
# %king_location_line% where the King is, during Kill the King
# %conquest_line% the running Conquest's leader and points
# %conquest_zone_1% to %conquest_zone_4% each Conquest zone's countdown
# %dtc_line% the running DTC: common health, or PER_TEAM's leader
# %dtc_team_line% your own team's breaks in the running DTC, empty otherwise
# %last_break_line% the running Last Break's common health
# %slide_line% the running Slide's leader and points
# %totem_line% the running Totem: the team on its way, and how many blocks
# %slide_top_1% to %slide_top_3% the Slide's live top 3 teams
# %timer_1% %timer_2% %timer_3% the custom timers (/timer, /keyall), the
# one ending soonest first - each a whole ready-made row
# %class_line% your class, or the class warming up and its time left
# %class_energy_line% your class's energy, for a class that has some (Bard)
# %archer_tag_line% how long you stay archer-tagged
# %class% your class's name, empty in none
#
# The *_line placeholders are whole rows from lang/en.yml, so the wording is
# translated in one place rather than written twice here.
#
# A row starting with a tag - [team], [stats], [balance], [combat],
# [cooldowns], [class], [events], [timers] - belongs to that section of the
# scoreboard, which each player may hide in /settings (settings.yml,
# "scoreboard-<section>"). Tag a row as you like; an untagged row always shows.
lines:
- "{dark}▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪"
- "[team]{primary}Team {dark}{bullet} {secondary}%team%"
- "[team]{primary}DTR {dark}{bullet} %dtr_coloured%"
- "[stats]{primary}Kills {dark}{bullet} {secondary}%kills%"
- "[stats]{primary}Streak {dark}{bullet} {secondary}%killstreak%"
- "[balance]{primary}Balance {dark}{bullet} {success}%balance%"
- "[team]%focus_line%"
- "[team]%rally_line%"
- "[combat]%combat_line%"
- "[cooldowns]%pearl_line%"
- "[cooldowns]%cooldown_notch-apple_line%"
- "[cooldowns]%cooldown_golden-apple_line%"
- "[cooldowns]%cooldown_chorus-fruit_line%"
- "[cooldowns]%cooldown_totem_line%"
- "[class]%class_line%"
- "[class]%class_energy_line%"
- "[class]%archer_tag_line%"
- "[events]%phase_line%"
- "[events]%event_line%"
- "[events]%king_line%"
- "[events]%king_location_line%"
- "[events]%conquest_line%"
- "[events]%conquest_zone_1%"
- "[events]%conquest_zone_2%"
- "[events]%conquest_zone_3%"
- "[events]%conquest_zone_4%"
- "[events]%dtc_line%"
- "[events]%dtc_team_line%"
- "[events]%last_break_line%"
- "[events]%slide_line%"
- "[events]%slide_top_1%"
- "[events]%slide_top_2%"
- "[events]%slide_top_3%"
- "[events]%totem_line%"
- "[timers]%timer_1%"
- "[timers]%timer_2%"
- "[timers]%timer_3%"
- "{dark}▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪"
- "{muted}play.yourserver.net"
tablist:
enabled: true
# hcf the HCF grid: four columns of twenty cells, written below, in place
# of the player list. Nothing to install: the plugin sends the
# server's own tab list packets. On a Minecraft version whose packets
# it does not know, the classic list is shown, and the console says why.
# classic the player list itself, each name written from classic.name.
# auto hcf on an HCF server, classic on a kitmap (config.yml, kitmap-mode).
style: auto
# How often it is redrawn, in ticks. Only what changed is sent again.
update-ticks: 20
hcf:
header:
- ""
- "{primary}&lHCF"
- ""
footer:
- ""
- "{muted}play.yourserver.net"
- ""
# The connection bars every cell shows, in milliseconds: 0 is full bars,
# below 0 is none.
latency: 0
# The default head - of every cell without a [head:...] of its own: the
# "value" and "signature" of a Mojang texture, as mineskin.org gives them.
# As shipped, a plain dark grey square (mineskin.org, "soju-tab-gray8").
# Empty: the game's default head, the same one in every cell.
skin:
texture: "ewogICJ0aW1lc3RhbXAiIDogMTYyMTcwNTk1MDY4MCwKICAicHJvZmlsZUlkIiA6ICJjZGM5MzQ0NDAzODM0ZDdkYmRmOWUyMmVjZmM5MzBiZiIsCiAgInByb2ZpbGVOYW1lIiA6ICJSYXdMb2JzdGVycyIsCiAgInNpZ25hdHVyZVJlcXVpcmVkIiA6IHRydWUsCiAgInRleHR1cmVzIiA6IHsKICAgICJTS0lOIiA6IHsKICAgICAgInVybCIgOiAiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS80ZDk5NDhkODUyNWQyNzU4YWY1YzFiNmJhMzIyZmZiMzgzM2Q5Nzk3NDUwMGQ0YTZhYTliZjkxODU4MjNlOGVjIgogICAgfQogIH0KfQ=="
signature: "IoKU9gDR+OW5f4AKhJyU6v16kCr4Efu0+s4SRAUaFtcccSKVxjg8TKW35MbOFkOsEagzXgiRcxDFV3E5k7GEaSqVl/YxiWkJ3oxts+hcz5zKsLyOfb6uvefSfAkCLPdQOGS/XYU2jZCLsmxynUG33B7suf/uEsRobNoKbdYDAvqDiKYMkmLK8qJTMoQgQJqRTf31wJShTNLFcFkTr/NdfsPQQhRl9Ayf8VtbClEVEpxZRtgO2LwJtrIgRQezS6Ie4GHD5hBpgLe678UQHvcSnMZqurI0QU4afH4J4Frmv0LW9DTF3KaxEsHf5eQLNelUZ+ywY81Xjb8JBAf+HdmRuVRGd5Gjt13OYecItODhLcWsmh0f9PJZR7EwFdk/nBeCkAwgGXg9SgIt+S8GGbDfQqvrgBCHWvl/iGjSl2wIPRyUpjDHJ3p4+k5HMqTRVA6JY6rNutj+tpEGuVh2hvRLgzXdsEs67diJ3Bvdxi2mam3dtCR/BIxzG5lg8P1S5tiIIEnuiynjwPmprylSjU61L0BZj+o0xlIT3jEqLGZUlZq/8vZuydLDGSLO0Ims78HwlYo08n18lfSeMG7zpN3RSv7VkAf5mGus+IPeInzWFkZ6XDI0fzaYDeHj12o6AxmQxB9U6uCjVi/JAYffAByFc8+oD1+tBCjpfV257efV4Wk="
# The columns, left to right, twenty cells each, top to bottom. A cell whose
# placeholders all come out empty is left blank, so the grid never shifts.
#
# Every scoreboard placeholder works here, and these besides:
# %prefix% %suffix% your LuckPerms prefix and suffix
# %x% %y% %z% where you are %direction% N, NE, E...
# %location% the claim you stand in, or the wilderness
# %team_name_line% your team's name, or how to make one
# %members_online% %members_total% %team_balance% %team_points% %team_leader%
# %members_title% the members heading, only with a team
# %member_1% to %member_20% your team's members, online first
# %top_team_1% to %top_team_10% the teams with most points
# %no_event_line% a row saying nothing runs, when nothing does
# The wording of the ready-made rows is in lang/en.yml, under ui.tab.
#
# A cell may start with the head it shows:
# [head:self] your own head
# [head:member:3] the head of %member_3%
# [head:top:1] the head of %top_team_1%'s leader
# [head:MHF_Chest] any Minecraft account's skin, by name - the MHF_
# accounts are the classic icons: MHF_Chest, MHF_Question,
# MHF_Exclamation, MHF_ArrowRight, MHF_Present1, MHF_TNT...
# [head:mineskin:<id>] a skin of mineskin.org, by the id of its page - or the
# page's link itself: [head:https://mineskin.org/skins/<id>]
# Heads are asked of Mojang once and remembered; until then, and in a cell
# that is blank, the default head shows.
column-1:
- ""
- "[head:self]{primary}&lPlayer Info"
- "{text}Kills {dark}{bullet} {secondary}%kills%"
- "{text}Deaths {dark}{bullet} {secondary}%deaths%"
- "{text}K/D {dark}{bullet} {secondary}%kdr%"
- "{text}Streak {dark}{bullet} {secondary}%killstreak%"
- "{text}Balance {dark}{bullet} {success}%balance%"
- ""
- "[head:MHF_ArrowRight]{primary}&lLocation"
- "%location%"
- "{secondary}%x%{muted}, {secondary}%z% {muted}(%direction%)"
- ""
- "%combat_line%"
- "%pearl_line%"
- "%class_line%"
- "%class_energy_line%"
column-2:
- ""
- "[head:MHF_Chest]{primary}&lTeam"
- "%team_name_line%"
- "{text}DTR {dark}{bullet} %dtr_coloured%"
- "{text}Online {dark}{bullet} {secondary}%members_online%{muted}/{secondary}%members_total%"
- "{text}Balance {dark}{bullet} {success}%team_balance%"
- "{text}Points {dark}{bullet} {secondary}%team_points%"
- ""
- "[head:MHF_Villager]%members_title%"
- "[head:member:1]%member_1%"
- "[head:member:2]%member_2%"
- "[head:member:3]%member_3%"
- "[head:member:4]%member_4%"
- "[head:member:5]%member_5%"
- "[head:member:6]%member_6%"
- "[head:member:7]%member_7%"
- "[head:member:8]%member_8%"
- "[head:member:9]%member_9%"
- "[head:member:10]%member_10%"
- "[head:member:11]%member_11%"
column-3:
- ""
- "[head:MHF_Question]{primary}&lServer"
- "{text}Online {dark}{bullet} {secondary}%online%"
- "{text}Ping {dark}{bullet} {secondary}%ping%ms"
- ""
- "[head:MHF_Exclamation]{primary}&lEvents"
- "%no_event_line%"
- "%phase_line%"
- "%event_line%"
- "%king_line%"
- "%conquest_line%"
- "%dtc_line%"
- "%last_break_line%"
- "%slide_line%"
- "%totem_line%"
- "%timer_1%"
- "%timer_2%"
- "%timer_3%"
column-4:
- ""
- "[head:MHF_Present1]{primary}&lTop Teams"
- "%top_team_1%"
- "%top_team_2%"
- "%top_team_3%"
- "%top_team_4%"
- "%top_team_5%"
- "%top_team_6%"
- "%top_team_7%"
- "%top_team_8%"
- "%top_team_9%"
- "%top_team_10%"
classic:
header:
- ""
- "{primary}&lKITMAP"
- "{muted}Online {dark}{bullet} {secondary}%online%"
- ""
footer:
- ""
- "{muted}play.yourserver.net"
- ""
# How each player is written in the list. These are that player's own:
# %prefix% %suffix% their LuckPerms prefix and suffix (empty without it)
# %player% their name
# %team% their team's name, empty without one
# %team_tag% their team as a tag, from lang/en.yml (ui.tab.team-tag)
# %kills% %ping%
name: "%prefix%{secondary}%player%%suffix%"
# rank the weight of their LuckPerms primary group, heaviest first
# kills most kills first
# name alphabetical, the game's own order
sort: rank
# /leaderboard with no argument opens a window: one item per board - kills,
# deaths, K/D, best killstreak, playtime, and the teams' kills and points - each
# listing its top in its lines. /leaderboard <board> still lists one in the chat.
leaderboard-menu:
# false: /leaderboard with no argument lists the kills in the chat.
enabled: true
# How many places each board shows.
rows: 10
# Each board's item.
icons:
kills: DIAMOND_SWORD
deaths: SKELETON_SKULL
kdr: IRON_SWORD
killstreak: BLAZE_POWDER
playtime: CLOCK
team-kills: RED_BANNER
team-points: GOLD_INGOT